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Walkthrough map, not a transcript

Zones 01 to 06

The campaign is six zones. Zones 01–03 were the early-access act on 19 Aug 2025. Zone 04 opened Hard Reset on 17 Feb 2026 and is where wall-running starts. Zone 05 and Voidweaver arrived in Ascension on 7 Jun 2026. Zone 06 and the finale arrived with 1.0 on 4 Nov 2026.

The 1.0 note says that after you finish the story, runs can be played in a straight line from zone 01 to zone 06. Before that, the route branched. Each zone ends on the boss listed on the boss page. Inside a zone the notes mention combat rooms that advertise a reward before you enter, chests, a shop or Recycler, obelisks, and a mini-boss that drops one Decryptor.

Anomalies are run modifiers. Overclocked makes enemies faster. Fortified and Storm are the other two named in the notes. New players should start with the first-run guide. Length is a separate question on how long to beat.

A run through a bright VOID/BREAKER corridor
Store screenshot. © Playstack / Stubby Games.
Anomalies named in patch notes
NameEffectAddedStatus
OverclockedEnemies are faster and more aggressiveHARD RESET1 source
FortifiedAll hostiles are fortified with armourHARD RESET1 source
StormNew anomaly; effect not described officiallyASCENSION1 source
Movement through a white brutalist interior
Store screenshot. © Playstack / Stubby Games.

FAQ

How many zones are playable in 1.0?

Six. Older pages that say three playable zones plus “in development” are describing early access.

Can I run them in order?

After the story conclusion, yes. The 1.0 note says runs can then be completed linearly across zones 01–06.

Sources