Walkthrough map, not a transcript
Zones 01 to 06
The campaign is six zones. Zones 01–03 were the early-access act on 19 Aug 2025. Zone 04 opened Hard Reset on 17 Feb 2026 and is where wall-running starts. Zone 05 and Voidweaver arrived in Ascension on 7 Jun 2026. Zone 06 and the finale arrived with 1.0 on 4 Nov 2026.
The 1.0 note says that after you finish the story, runs can be played in a straight line from zone 01 to zone 06. Before that, the route branched. Each zone ends on the boss listed on the boss page. Inside a zone the notes mention combat rooms that advertise a reward before you enter, chests, a shop or Recycler, obelisks, and a mini-boss that drops one Decryptor.
Anomalies are run modifiers. Overclocked makes enemies faster. Fortified and Storm are the other two named in the notes. New players should start with the first-run guide. Length is a separate question on how long to beat.

| Name | Effect | Added | Status |
|---|---|---|---|
| Overclocked | Enemies are faster and more aggressive | HARD RESET | 1 source |
| Fortified | All hostiles are fortified with armour | HARD RESET | 1 source |
| Storm | New anomaly; effect not described officially | ASCENSION | 1 source |

Stagger, tether, currencies, hacks that were removed.
One reviewer rolled credits at 12 hours.
Only the facts the 1.0 note confirms.
Six names, six rates.
FAQ
How many zones are playable in 1.0?
Six. Older pages that say three playable zones plus “in development” are describing early access.
Can I run them in order?
After the story conclusion, yes. The 1.0 note says runs can then be completed linearly across zones 01–06.