VOID/BREAKER Play
Menu

Roblox enemy, not the FPS

Voidbreaker in Nullscape

This page is about the Voidbreaker enemy in the Roblox game Nullscape. It is not a boss in the Stubby Games FPS. If you want guns and zones, go to the FPS guide or the name split.

The Nullscape Wiki lists it as a client-sided enemy that can show up from level 15. It floats near you, faces you, then plants swords that stab after a short delay. Extra stacks do not spawn more bodies. They raise how often it appears. Selection cap is 2. Max stack is 6. The id on the wiki is Voidbreaker, shortened VB.

Casual sends one sword per wave. Standard sends two. Extreme adds another wave, still two swords each. Swords that come from behind miss if you keep moving forward. Jumping or falling does not clear them. Walls and slopes block your view, so open ground is safer.

Blade Bombardment makes the swords faster, the summon slower, and the cooldown longer. Under that curse you cannot simply run the pattern out. The wiki says you need backspotting, and Blade Carousel makes that harder. The game uses they/them because more than one Voidbreaker can exist, each voidbound to a different person.

A helmet sits near the birdcage in the lobby. The wiki also mentions a lobby shot of the enemy sitting beside someone that you cannot see in-game. The attack is described as inspired by the Roaring Knight in Deltarune, with a sword model based on Crescendo plus a subspace star. Patch notes on the wiki cover changes in patches 3, 4, 5, and 5.1. After 5.1 it is the only enemy besides Husk with two Greater Curses.

FAQ

How do I survive Voidbreaker in Nullscape?

Keep moving forward when swords come from behind, stay in the open, and learn backspotting if Blade Bombardment is active. Jumping does not dodge the stab.

Does this enemy drop a code for the FPS?

No. Nullscape and VOID/BREAKER do not share items, accounts, or rewards.

Sources