VOID/BREAKER Play
Menu

One sample, three goals

How long to beat

Playstack and Stubby Games have not published a length. HowLongToBeat did not return a page I could cite on 6 Nov 2026, so I am not borrowing a crowd average from memory. The one number I will print is from Game Informer: Wesley LeBlanc rolled credits at 12 hours on PC, in a review dated 3 Nov 2026.

That 12 hours is a single reviewer’s main-path clear. It is not a median, and it is not a promise. I will not stretch it into a range like “10 to 14” because I do not have the other samples.

A second goal, all 80 achievements, is a different game of time. Several of those achievements sit at 0.00% globally, including the weapon masteries and the Chaos set. Finishing that list is longer than a credit roll. I will not invent a second hour-count for it.

A third goal is the post-game: the museum hub plus a linear run of zones 01–06 after the story. The 1.0 note confirms those modes exist. It does not time them. If you only want the story conclusion, start from the 12-hour citation and expect your own pace to move it.

A run through a bright VOID/BREAKER corridor
Store screenshot. © Playstack / Stubby Games.
Time by goal
GoalFigureWhat it isStatus
Main path to credits12 hoursOne PC review, Wesley LeBlanc, 3 Nov 20261 source
All 80 achievements—No public sample locatedNo public sample located
Museum and linear 01–06—Mode exists in the 1.0 note; no duration locatedNo public duration located
A boss arena in VOID/BREAKER
Store screenshot. © Playstack / Stubby Games.

FAQ

Is 12 hours the average?

No. It is one reviewer. Treat it as a single peg, not a mean.

Why not quote HowLongToBeat?

The lookup I tried did not return a usable entry. I would rather omit it than repeat a number I could not open.

Sources