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Editor judgment, not a patch note

Weapon tier list

Playstack has not published a weapon ranking. The bands below are my reading of two reviews plus the rule that you bring one gun. Mastery unlock rates sit near 0% and only show how many people finished a grind, so I left them out of the ranking.

I used three questions. Can you clear early zones before you own mods? Does the gun still work when a mod bricks the build? Do published reviews single it out? That is a judgment, and a later patch can overturn it.

Close view of a VOID/BREAKER rifle
Store screenshot. © Playstack / Stubby Games.
Editor bands for 1.0
BandGunsWhy it is hereStatus
ASMG, Assault RifleGame Informer stayed on the SMG after unlocking it. Kotaku called the Assault Rifle a loud death machine in the early-access review.Editor judgment
BShotgun, Sniper RifleBoth have mastery achievements and a clear job (close rooms, long sightlines). No review crowns either one.Editor judgment
CPistol, MarksmanPistol is the starter. Marksman is in the mastery set. Neither review builds an argument for them as the default.Editor judgment
After creditsRevolver, Flamethrower, Entity Rifle1.0 endgame guns. No mastery achievement. I do not rank them against guns you can buy on run one.1.0 notes
VOID/BREAKER combat in a white concrete hall
Store screenshot. © Playstack / Stubby Games.

FAQ

Is the SMG the best gun?

One Game Informer reviewer mostly stopped switching after unlocking it. That is not a studio ranking, and it was written around the 1.0 review on PC.

Where is the LMG?

The LMG shipped in 1.0 with four chassis. I have no review sentence that places it, so it is not in a band yet. It is on the weapon table.

Sources