A stronger effect with a stated cost
Corrupted mods
Corrupted is a mark, not a separate weapon. The public notes name four: TheFloorIsLava from Hard Reset, plus Invoker Nuke and 360 No Scope from Chaos Terminal, and the achievement that asks you to equip three corrupted modules at once. That achievement’s global rate was 5.10% on 6 Nov 2026. The size of the full corrupted pool is not in the notes.
TheFloorIsLava is the clearest trade: standing on the ground drains you, and weapon damage goes up. I do not have numbers for how hard the drain hits or how large the damage bonus is, so I am not printing a percentage. Pair this with the February 2026 element rule: an enemy that shares your element takes 50% damage instead of zero. A corrupted build that is all one element can stall on those enemies, so the notes push you to keep a second damage type.

| Name | What is public | Added | Status |
|---|---|---|---|
| TheFloorIsLava | Ground contact hurts you; weapon damage rises | Hard Reset, 17 Feb 2026 | 1 source |
| Invoker Nuke | Named in Chaos Terminal. Numeric effect not printed. | 6 Nov 2025 | 1 source |
| 360 No Scope | Named in Chaos Terminal. Numeric effect not printed. | 6 Nov 2025 | 1 source |
| Three at once | Achievement: have at least 3 corrupted modules equipped. Global 5.10%. | Achievement list | 1 source |

FAQ
How many corrupted mods exist?
At least the ones named above. The notes never say “this is the full set,” so the total stays blank.
Should I wear three?
The achievement exists, so three at once is a supported state. Whether it is wise depends on the costs, and most of those costs are not printed.